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<tabber>Main=
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{{Infobox
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|Box title = Shooter Games
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|image = File:Creator4_shooter.jpg|frame|Shooter Creator.
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|image width = (defaults to 250)
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|caption = Shooter games insignia
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|Row 1 title = Date of Launch
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|Row 1 info = Jan 2007
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}}
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The '''Shooter''' is the first game creator added to Sploder, and was the only creator for the 1st two years of sploder. The Shooter's gameplay is usually oriented around action, puzzles, and (to a lesser extent) exploration.
  +
  +
==Trivia==
  +
*The Shooter is the creator that many of the older members prefer, specifically the [[Editor]]s, because so many challenging and puzzle-filled games have been made with it. 
  +
*The Shooter is the only game creator on Sploder that is written with ActionScript 2. The modern version of ActionScript is 3.0. Because of this, Geoff can't update the shooter because it runs on outdated code. He would have to re-write it if he wanted to be updated.
  +
*The first shooter game was called [http://www.sploder.com/games/members/geoff/play/crystal-chamber/ "Crystal Chamber"] that made by [[Geoff]] on January 2nd, 2007 (It's also the very first Sploder game and it was only game that was made in that day).
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  +
|-|Objects =
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  +
==Blocks & Tiles==
  +
<div class="mw-collapsed wikitable mw-collapsible">
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*Obstacle A: An circle that is like an obstacle. It is light-yellow and brown.
  +
**Obstacle B: The big variant of the 1st obstacle.
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***Obstacle C: An purple hexagon.
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*Wall: An gray wall.
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*Polygon: An black triangle.
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**IcePoly: An white triangle, that is like ice.
  +
***MudPoly: An green triangle, which slows down the player.
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****BouncePoly: An blue triangle, that bounces the player back on contact.
  +
*Weak Wall: An greyish-black block, It can be easily destroyed by you and enemies.
  +
*Pusher: An yellow arrow, Which pushes the player, and allies in a certain location. (You can set the location it will push by rotating it)
  +
*Enemyfence: An fence that only enemies will cross. Place this together to create a network of fences. It can damage players and allies.
  +
**Allyfence: An fence that only good guys will cross. Place this together to create a network of fences.
  +
*Message: An question mark, It displays a message when the player tries to cross over it. Likely to make the player appear to speak. This does not apply to enemies.
  +
*Tree: An black tree without leaves.
  +
*Rock: An rock.
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==Puzzles, AI & Goals==
  +
<div class="mw-collapsed wikitable mw-collapsible">
  +
*[[Crystal]]: An yellow diamond, placing this will create a Capture The Crystals mission goal.
  +
*Allied Base: An base that good guys have. The enemies can attack it anytime. Placing this will create a protect the base mission goal.
  +
*Convoy Unit: An convoy unit that will create a Escort The Convoy mission goal. (Remember not to forget to add the exit)
  +
**Convoy Exit: An exit for the Escort The Convoy mission goal.
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*Supply Drop: Placing this anywhere will create an Retrieve the supplies mission goal.
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*Survival: An skull in a red circle with light red outline. Adding this will create a survival mode. A time limit is required.
  +
*Flag: An blue flag with a white pole. Adding this will create an Capture the Flag game mission goal.
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**Flag Home: The flag's home. Don't forget to add this when you added the flag.
  +
*Time Limit: An red, black, and yellow clock. Adding this will add a time limit to the game. You can set the Game Time Limit to another time if you want.
  +
*SwitchPoly: An polygon with 2 switches: Red Octagon, Green Octagon. The green octagon will remove the polygon, The red octagon will re-add the polygon.
  +
*Teleporter A: An purple somewhat hole, with arrows surrounding it. You must add another for it work.
  +
**Teleporter B: An orange variant of the 1st teleporter.
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***Teleporter C: An green variant of the 1st teleporter.
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*Blue Door: An greyish-black cube with a blue circle on it. Making it almost look like a eye. Touching it will open. it will only open after you defeated a blue spider key.
  +
**Red Door: An greyish-black cube with a red circle on it. Making it almost look like a eye. Touching it will open. it will only open after you defeated a red spider key.
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***Yellow Door: An greyish-black cube with a yellow circle on it. Making it almost look like a eye. Touching it will open. it will only open after you defeated a yellow spider key.
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*Blue Key: An spider with a blue key on it's head, it appears to be sleeping. When touching it, it will wake up, damaging the player when you touch it, and possibly getting the atomic ability.
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**Red Key: An spider with a red key on it's head, it appears to be sleeping. When touching it, it will wake up, damaging the player when you touch it, and possibly getting the atomic ability.
  +
***Yellow Key: An spider with a yellow key on it's head, it appears to be sleeping. When touching it, it will wake up, damaging the player when you touch it, and possibly getting the atomic ability.
  +
*AI Path: Missing info.
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**AI Track: Missing info.
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*** AI Network: Missing info.
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==Helpers & Powerups==
  +
<div class="mw-collapsed wikitable mw-collapsible">
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*Wingman: An clone of you which appears to be smaller, It follows you around, and it helps you into defeating enemies.
  +
**Ally Robot: Only available in the robot version of the shooter games.
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*New Wingman: Touching it will create a wingman.
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**New Ally: Touching it will create a ally robot.
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*Heavy Ally: It looks similar to the ship player, But it seems to be bigger.
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*Health: Touching it will disappear and heal you.
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**MegaHealth: An all-blue pill with a yellow "+" symbol on it, Touching it will disappear and give you even more health than the normal health powerup.
  +
*Missiles: Touching it will disappear and give you more missiles.
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**MegaMissiles: Orange missiles, They will replace your missiles.
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*Atomic!: An red circle with a atomic image on it, with orange outline, touching it will disappear and make you even more strong than all enemies for some second.
  +
*Bombs: 4 greyish-black balls, Touching it will disappear and give you more bombs.
  +
*Mines: Looks alot like bombs, Touching it will disappear and give you more mines to place.
  +
*Invisible: It will make you invisible to other enemies for some second.
  +
*Shield up 1: Missing info.
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**Shield Up 2: Missing info.
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***Shield up 3: Missing info.
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*Invincible: Will make you invincible to other enemies.
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*Mojo: Like the nitro, It is blue and it heals you.
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*[[Mega Mine|MegaMines]]: Will brainwash other enemies and make them your ally.
  +
*Turret: An turret that is your ally, It can help defeat enemies.
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*Launcher: An launcher that is your ally, It can help defeat enemies.
  +
==Enemies & Hazards==
  +
<div class="mw-collapsed wikitable mw-collapsible">
  +
*Cruiser: It resembles the player's ship with different coloured markings and similar shaping whilst being slightly smaller than the player's ship but bigger than a Wingman.
  +
**Enemy Bot: Like the cruiser. But in robot style.
  +
*Speeder: It looks like a small spaceship with an atomic-like design. It has yellow highlights and it is generally orange. It is a triangular enemy which is pretty fast at attacking at the Player.
  +
*Guard: It looks like the cruiser, Instead of running away like the Cruiser does from time to time, the Guard stays to fight. The Guard's health is about two times stronger than the Cruiser and two times weaker than the Heavy Cruiser. It's a great emeny to place if you want to make sure the player feels like they are being surounded by emeny ships even though Speeders are the best for that job since they actually follow the player if he/she tries to run away. The Guard's coloring is grey, orange-yellow, green-blue, and red just like the Heavy Cruiser.
  +
**Enemy Guard: Like the guard, It is in robot style.
  +
*Small Enemy: Missing info.
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*Heavy Cruiser: It is the biggest enemy, This enemy seems to be bigger than the ship player. Usually, its appearance is more like a crudely animated dreadnaught which bears the near appearance of the ship player, Heavy ally, and the criuser in one form. It's very slow due to the size, And usually, some guy would just use it for a boss, but [[User:Dragonoid350|Dragonoid350]] highly suggests other tough enemies such as the Mogura.
  +
*Turret: Missing info.
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*Launcher: An all greyish-white enemy that only shoots following, sometimes seeking-missiles at the player, The launcher has 3 shooters on it. As it only appears in almost all shooter games.
  +
*Mortar: It throws bombs in the player, causing damage when near.
  +
*Reverser: It can reverse missiles, pellets, and the ship player's bots so they can pursue the ship player.
  +
*Drone Turret: Drone Turrets attack the Ship by firing purple, plasma-like bullets at them. Be warned, a big concentration of Drone Turrets can kill the Player in a short period of time.
  +
*Disruptor: When the player is in close range, it opens up and shoots a purple projectile at the player, causing them to freeze for about 6 seconds, & it damages the player by a twentieth of the original HP. It can be devastating in swarms. It may have mediocre damage, but they stack and make the player immovable.
  +
*Tank: When touched by allies, it turns on the player's side, but when it touches an enemy, it turns back to the computer's side.
  +
*Spawner: It produces cruisers when you go near it, The Spawner is among the most unique of Hazards, able to be destroyed only by certain attacks and possesses the extremely rare ability to produce enemies other than itself or as weapons. Spawners can only be destroyed by Mines, Bombs and other projectiles launched into the air from afar. Nitro and Acid can also destroy it.
  +
*Door: Doesn't do damage, But it is just a door that locks the player when there is no exit.
  +
*Acid: If they are hit, they will leave many area and lengthen, if the player goes on it, they will get damaged, this applies to all enemies and other stuff.
  +
*Nitro: When hit, it explodes. damaging all stuff (minus some objects) that are close or near.
  +
*Magnet: It has the ability to suck in nearby moving objects and damage them upon contact. If the player is near the magnet, the magnet will pull them to the magnet, and make them lose health.
  +
*Repeller: An pink spiky ball with a bit dark pink color on the center of it. When in range, the repeller pushes the player and allies back.
  +
*HotPoly: An orange polygon, which damages the player when touched.
  +
*Centipede: Missing info.
  +
*Electropede: Missing info.
  +
*Bugmeister: Missing info.
  +
*Mogura: In the games, the Mogura is usually unseen, only its mouth is visible when attacking. In the Shooter Game Creator, the Mogura is depicted as a white oval-shaped insect with various crack marks surrounding it's body. It's exoskeleton is striped down the middle and sides, with many shades of grey in between.
  +
*KOPTR: It looks like a helicopter, but like all the other enemies and other items, it will, and always will be, a crudely animated enemy.
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</div>
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|-|Gallery =
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<gallery>
  +
Shipplayer.png|The ship player.
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Shooter player.jpg|Another photo of the ship player.
  +
Shooter.png|Gameplay
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Shootermissions.png|All shooter missions.
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Shootergamemap.PNG|An shooter game map
  +
Shooter.jpeg|An shooter game that is currently being made
  +
Ship home2.png|3d Ship Player
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</gallery>
  +
[[Category:Game creator]]
  +
[[Category:Shooter]]
  +
[[Category:Creators]]

Latest revision as of 01:21, May 17, 2020

Shooter Games
Creator4 shooter
Shooter games insignia

Date of Launch

Jan 2007


The Shooter is the first game creator added to Sploder, and was the only creator for the 1st two years of sploder. The Shooter's gameplay is usually oriented around action, puzzles, and (to a lesser extent) exploration.

TriviaEdit

  • The Shooter is the creator that many of the older members prefer, specifically the Editors, because so many challenging and puzzle-filled games have been made with it. 
  • The Shooter is the only game creator on Sploder that is written with ActionScript 2. The modern version of ActionScript is 3.0. Because of this, Geoff can't update the shooter because it runs on outdated code. He would have to re-write it if he wanted to be updated.
  • The first shooter game was called "Crystal Chamber" that made by Geoff on January 2nd, 2007 (It's also the very first Sploder game and it was only game that was made in that day).

Blocks & TilesEdit

  • Obstacle A: An circle that is like an obstacle. It is light-yellow and brown.
    • Obstacle B: The big variant of the 1st obstacle.
      • Obstacle C: An purple hexagon.
  • Wall: An gray wall.
  • Polygon: An black triangle.
    • IcePoly: An white triangle, that is like ice.
      • MudPoly: An green triangle, which slows down the player.
        • BouncePoly: An blue triangle, that bounces the player back on contact.
  • Weak Wall: An greyish-black block, It can be easily destroyed by you and enemies.
  • Pusher: An yellow arrow, Which pushes the player, and allies in a certain location. (You can set the location it will push by rotating it)
  • Enemyfence: An fence that only enemies will cross. Place this together to create a network of fences. It can damage players and allies.
    • Allyfence: An fence that only good guys will cross. Place this together to create a network of fences.
  • Message: An question mark, It displays a message when the player tries to cross over it. Likely to make the player appear to speak. This does not apply to enemies.
  • Tree: An black tree without leaves.
  • Rock: An rock.

Puzzles, AI & GoalsEdit

  • Crystal: An yellow diamond, placing this will create a Capture The Crystals mission goal.
  • Allied Base: An base that good guys have. The enemies can attack it anytime. Placing this will create a protect the base mission goal.
  • Convoy Unit: An convoy unit that will create a Escort The Convoy mission goal. (Remember not to forget to add the exit)
    • Convoy Exit: An exit for the Escort The Convoy mission goal.
  • Supply Drop: Placing this anywhere will create an Retrieve the supplies mission goal.
  • Survival: An skull in a red circle with light red outline. Adding this will create a survival mode. A time limit is required.
  • Flag: An blue flag with a white pole. Adding this will create an Capture the Flag game mission goal.
    • Flag Home: The flag's home. Don't forget to add this when you added the flag.
  • Time Limit: An red, black, and yellow clock. Adding this will add a time limit to the game. You can set the Game Time Limit to another time if you want.
  • SwitchPoly: An polygon with 2 switches: Red Octagon, Green Octagon. The green octagon will remove the polygon, The red octagon will re-add the polygon.
  • Teleporter A: An purple somewhat hole, with arrows surrounding it. You must add another for it work.
    • Teleporter B: An orange variant of the 1st teleporter.
      • Teleporter C: An green variant of the 1st teleporter.
  • Blue Door: An greyish-black cube with a blue circle on it. Making it almost look like a eye. Touching it will open. it will only open after you defeated a blue spider key.
    • Red Door: An greyish-black cube with a red circle on it. Making it almost look like a eye. Touching it will open. it will only open after you defeated a red spider key.
      • Yellow Door: An greyish-black cube with a yellow circle on it. Making it almost look like a eye. Touching it will open. it will only open after you defeated a yellow spider key.
  • Blue Key: An spider with a blue key on it's head, it appears to be sleeping. When touching it, it will wake up, damaging the player when you touch it, and possibly getting the atomic ability.
    • Red Key: An spider with a red key on it's head, it appears to be sleeping. When touching it, it will wake up, damaging the player when you touch it, and possibly getting the atomic ability.
      • Yellow Key: An spider with a yellow key on it's head, it appears to be sleeping. When touching it, it will wake up, damaging the player when you touch it, and possibly getting the atomic ability.
  • AI Path: Missing info.
    • AI Track: Missing info.
      • AI Network: Missing info.

Helpers & PowerupsEdit

  • Wingman: An clone of you which appears to be smaller, It follows you around, and it helps you into defeating enemies.
    • Ally Robot: Only available in the robot version of the shooter games.
  • New Wingman: Touching it will create a wingman.
    • New Ally: Touching it will create a ally robot.
  • Heavy Ally: It looks similar to the ship player, But it seems to be bigger.
  • Health: Touching it will disappear and heal you.
    • MegaHealth: An all-blue pill with a yellow "+" symbol on it, Touching it will disappear and give you even more health than the normal health powerup.
  • Missiles: Touching it will disappear and give you more missiles.
    • MegaMissiles: Orange missiles, They will replace your missiles.
  • Atomic!: An red circle with a atomic image on it, with orange outline, touching it will disappear and make you even more strong than all enemies for some second.
  • Bombs: 4 greyish-black balls, Touching it will disappear and give you more bombs.
  • Mines: Looks alot like bombs, Touching it will disappear and give you more mines to place.
  • Invisible: It will make you invisible to other enemies for some second.
  • Shield up 1: Missing info.
    • Shield Up 2: Missing info.
      • Shield up 3: Missing info.
  • Invincible: Will make you invincible to other enemies.
  • Mojo: Like the nitro, It is blue and it heals you.
  • MegaMines: Will brainwash other enemies and make them your ally.
  • Turret: An turret that is your ally, It can help defeat enemies.
  • Launcher: An launcher that is your ally, It can help defeat enemies.

Enemies & HazardsEdit

  • Cruiser: It resembles the player's ship with different coloured markings and similar shaping whilst being slightly smaller than the player's ship but bigger than a Wingman.
    • Enemy Bot: Like the cruiser. But in robot style.
  • Speeder: It looks like a small spaceship with an atomic-like design. It has yellow highlights and it is generally orange. It is a triangular enemy which is pretty fast at attacking at the Player.
  • Guard: It looks like the cruiser, Instead of running away like the Cruiser does from time to time, the Guard stays to fight. The Guard's health is about two times stronger than the Cruiser and two times weaker than the Heavy Cruiser. It's a great emeny to place if you want to make sure the player feels like they are being surounded by emeny ships even though Speeders are the best for that job since they actually follow the player if he/she tries to run away. The Guard's coloring is grey, orange-yellow, green-blue, and red just like the Heavy Cruiser.
    • Enemy Guard: Like the guard, It is in robot style.
  • Small Enemy: Missing info.
  • Heavy Cruiser: It is the biggest enemy, This enemy seems to be bigger than the ship player. Usually, its appearance is more like a crudely animated dreadnaught which bears the near appearance of the ship player, Heavy ally, and the criuser in one form. It's very slow due to the size, And usually, some guy would just use it for a boss, but Dragonoid350 highly suggests other tough enemies such as the Mogura.
  • Turret: Missing info.
  • Launcher: An all greyish-white enemy that only shoots following, sometimes seeking-missiles at the player, The launcher has 3 shooters on it. As it only appears in almost all shooter games.
  • Mortar: It throws bombs in the player, causing damage when near.
  • Reverser: It can reverse missiles, pellets, and the ship player's bots so they can pursue the ship player.
  • Drone Turret: Drone Turrets attack the Ship by firing purple, plasma-like bullets at them. Be warned, a big concentration of Drone Turrets can kill the Player in a short period of time.
  • Disruptor: When the player is in close range, it opens up and shoots a purple projectile at the player, causing them to freeze for about 6 seconds, & it damages the player by a twentieth of the original HP. It can be devastating in swarms. It may have mediocre damage, but they stack and make the player immovable.
  • Tank: When touched by allies, it turns on the player's side, but when it touches an enemy, it turns back to the computer's side.
  • Spawner: It produces cruisers when you go near it, The Spawner is among the most unique of Hazards, able to be destroyed only by certain attacks and possesses the extremely rare ability to produce enemies other than itself or as weapons. Spawners can only be destroyed by Mines, Bombs and other projectiles launched into the air from afar. Nitro and Acid can also destroy it.
  • Door: Doesn't do damage, But it is just a door that locks the player when there is no exit.
  • Acid: If they are hit, they will leave many area and lengthen, if the player goes on it, they will get damaged, this applies to all enemies and other stuff.
  • Nitro: When hit, it explodes. damaging all stuff (minus some objects) that are close or near.
  • Magnet: It has the ability to suck in nearby moving objects and damage them upon contact. If the player is near the magnet, the magnet will pull them to the magnet, and make them lose health.
  • Repeller: An pink spiky ball with a bit dark pink color on the center of it. When in range, the repeller pushes the player and allies back.
  • HotPoly: An orange polygon, which damages the player when touched.
  • Centipede: Missing info.
  • Electropede: Missing info.
  • Bugmeister: Missing info.
  • Mogura: In the games, the Mogura is usually unseen, only its mouth is visible when attacking. In the Shooter Game Creator, the Mogura is depicted as a white oval-shaped insect with various crack marks surrounding it's body. It's exoskeleton is striped down the middle and sides, with many shades of grey in between.
  • KOPTR: It looks like a helicopter, but like all the other enemies and other items, it will, and always will be, a crudely animated enemy.

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