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Glitches are a fault in the Sploder games which produces an unexpected result, usually from errors. Like any video game, Sploder has a handful of glitches. While some glitches are harmless, short-lived, and sometimes even entertaining, some can occur for a long time, break functionality, and even harm the game.

They are also known as bugs.

Key[]

  • Red text glitch instructions: Glitches that are severe or can make an level or game unplayable/unwinnable.
  • Blue text glitch instructions: Glitches only available in the level editor.
  • Green text glitch instructions: Glitches that benefit the player when creating or playing a level.
  • Yellow text glitch instructions: Minor glitch that doesn't really affect gameplay. A level can be beaten even with these glitches implemented in the level.
  • White text glitch instructions: Glitches that only affect enemies.
  • Pink text glitch instructions: Glitches that only affect some objects.
  • Purple text glitch instructions: Neutral.

Current Glitches[]

Objects Off The Grid[]

Blocksoffthegrid

13 blocks off a grid.

To do this glitch, you must grab a object that attaches to an invisible grid (example, blocks). Then right click while holding the object, and a menu will appear. Release the object before closing the menu, and your object should be off the grid.

Broken Escape Pod Ending Sequence[]

To do this glitch, get in a car, start holding up while under the escape pod, and start holding down immediately after. The escape pod will activate and you'll remain the car. Exiting the car will end the glitch. If you stay in the car, the camera will eventually lock and then the level is completed in a funky way.

Weird Platform Mechanics[]

Garyglitch

When the gravity switch is touched, Gary goes down and player goes up.

When you touch the gravity switch while an enemy is on a platform, the enemy will go through the platform and go down but you will go upside down still. This glitch only works in Tech World levels. The reason why this happens is because enemies and other objects can't flip gravity and the Retro Arcade game's functionality thinks the top of the platform is not solid, only the bottom, Not just for the player, but for everything. A demonstration of this is here

Broken Dyson Sprite[]

Dysonglitch

If you damage a Dyson when it's swimming, it will be using the sprite when it's stunned when it recovers from being stunned. It is unknown why this happens. The demonstration of this glitch can be found here.

Never-exploding Grenade[]

When you pause and resume when a grenade is threw on the ground, it will not explode, and the beeping sound will still play. This glitch is happening in many games.

Doppelganger[]

2blockheads

This glitch is only rumored to work when the level has too many objects, Power-Ups, crystals, enemies, hazards, etc. and can only be triggered in the level editor. If there is many of these things enough to do the glitch, the Level Editor will be lagging a lot, which can fill the browser and the Sploder tab's CPU to the point where the computer's CPU has been almost completely filled. After that, everything in the Level Editor will somehow duplicate itself, which includes the player, making the game 2-player. This is also possible to do by editing the game's XML file and loading it in by editing the .sol files created by the game creator (used for saving the game's data to memory when a user is auto-logged out).

This is one of the games with this glitch.

Atomic Wearoff[]

Disruptorbeforestoppingatomic

Being hit by a disruptor with the Atomic Power-Up will cause the Atomic to wear-off early, causing your player's attacks to go back to normal while you are still oversized and glowing. And if the Atomic wears off while frozen, you'll not be glowing purple anymore but still stuck in place.

Flying Movable Object/Enemy[]

Flyinggeorge

Flying George

To do this glitch, you must get the PowerGluv. then move a wheel or an enemy anywhere you want, then die. However, although you died and lost the PowerGluv, the Enemy/Object will still be glowing blue outlines and will be stuck to its position. The demonstration on how to do the glitch can be found here.

Unnamed Glitch 1[]

Sometimes, when the Platformer Player dies, The physics in the level will fail. Here is a list of some things that happen, Nothing strange happens to the Platformer Player, though:

  • The Enemies will not attack you.
    • The Enemies won't not move, nor fly. This applies to an ally. However, unlike the disability of the enemies' movement, they will be still doing the way they were attacking from early.
  • If you go to any teleporter, It won't let you.
  • Logs will still be going down upon stepping on them, and won't be going up when you stept on any of them, But they can still be pushed up.

The only surviving video of the glitch is located here: https://www.youtube.com/watch?v=VtG4Ppv8FiA

The glitch is hard to perform, though, not much is known about the glitch.

Flying Blockhead[]

Blockhead Fly

Platformer Player flying.

When you touch the top of any crusher, You will fly high to the sky. Getting damage, If you pause, you will leave a trail.

http://www.sploder.com/games/members/glitchwizard/play/glitches-part-2-superman/

Escape Pod Ghost[]

2 Pods

An Escape Pod flying by itself (top-left)

When you die and have your Player's hitbox within the Escape Pod, the Escape Pod will be flying by itself, not letting you win the game. (Unless there is any other Escape Pods to go, and the Escape Pod flying sound will still be playing)

The Wheel-less Jeep/Rover[]

Wheels

What is this, Wheel farm..?

When a Rover or Jeep goes underground by using a glitch, It's wheels will teleport to the sky instead, falling to the ground, and the vehicle will float up instead of teleporting too.

Frozen Blockhead[]

When you drive your vehicle to some windmills piled together (either orange or purple), A softlock will happen. The softlock is that the player will freeze, but it will not remain in the vehicle, which makes the game level impossible to win. When you get to the Escape Pod when you are frozen, it will not fly up, But the vehicle will continue to move.

Unnamed Glitch 2[]

When you pause at any Physics Puzzle Maker game level's help, It will result in a softlock. If you try to open the level's help again or retry the level, it won't let you.

Unnamed Glitch 3[]

Rarely, when the Platformer Player dies in a giant, hard-worked level of a game, The Flash Player will freeze.

Annoying Sound[]

If you die while using the Grapple, it's sound effect will keep playing forever, which can be quite annoying, and will increase the music and SFX's volume a bit.

However, when the glitch is done a number of times, SFX will become loud.

Out of Bounds[]

Stuck Spider

A Wingman out of bounds because of an Enemy or something else.

In some art games, You can go through the walls by the help of the enemies. Some people hate this glitch, but you will not be able to go back. This glitch applies to Enemies too, even wingmen.

Unnamed Glitch 4[]

Physicsglitch

Sometimes, if you draw something using the 7th shape type, It will not be shown when you are testing. An example: https://www.youtube.com/watch?v=9x34brDqEe4

Laggy Game Crash[]

Demonstration of Lag

When there is too many objects or enemies on the screen, the game will start to lag, some people consider this as an glitch, but when there appears even more objects or enemies on the screen, the lag will get worse and worse, and the game might crash.

Level Number Glitch[]

Level 21

Notice how the level count limit is exceeded.

In one of 10000truths' games, there is a game with 100 levels because of a glitch. It is unknown how to do it, it was the only game with 100 levels, bypassing the level count limit.

Main Site Glitches[]

The following is glitches only available in the Main Site of Sploder.

Long Name Games[]

Cool glitch huh

2 Examples.

Not much is known about this glitch. It is hard to do, but this glitch is used in crystal free fall games. with some names of "crystalsssssssssss". Based on further testing and analysis of the Sploder SWF bytecode, it is possible to perform this glitch by NOT using the creator's save function, rather creating a custom script that sends a request to http://www.sploder.com/php/savegamedatax.php where x stands for the creator's ID. You must get your game XML and edit it with the longer title, then send a POST request with the form data containing the game's XML, game's ID and the user's PHP session ID (a unique ID to identify each user). This is fixed in the Sploder Launcher.

Long Usernames[]

Nevergonnagiveyouupn

There is a Glitch on the Sign Up page that allows members to bypass the maximum username length (16 characters) to create usernames up to 20 characters (4 characters above the 16 characters limit). This is achieved by inspect element. An example of a 20 character username can be found here. This was due to Geoff implementing a limit in the front-end but putting a different/greater limit in the back-end.

Friend Yourself[]

Robotpointo and Robotpointo

You can friend your own account by logging out, logging into your alt account, going to your main account profile, opening another sploder tab, logging out on the other sploder tab, logging into your main account, then going to the first Sploder tab, Then friending yourself. You can best yourself anytime you want. Many people have tried this, Including Robotpointo. This was possible due to Sploder's PHP code probably using a method to "sanitize" data passed on by users to prevent SQL injection by removing illegal characters. The friending PHP code would directly check the username in the GET request but not after the sanitization.

Country Flag Glitch[]

Im flag doesnt exist

Dieran's actual country's flag does not show. (Circled in red)

Sometimes, the country flag of users in the "Who's Online Now" will not be shown but their country code will still be shown. This is due to http://sploder.net remaining offline for maintenance.

Fixed Glitches[]

The following is currently fixed glitches, that do not work anymore due to updates in the Game Creators where they were found and fixed by Geoff.

Unnamed Glitch 5[]

This glitch had to require the player to get in the Robot, hold Spacebar down, get out of the Robot, then let go of the Spacebar, and the Robot should keep punching.

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